I am a CTO and one of a founders of Mighty Games, a tiny indie studio shaped in Melbourne, Australia. we am creatively from a states, though have been in Australia given about 2005 when we met my now mother here.
I came from a programming credentials and did a garland of work during a initial dot com bang in a late 90s and early 00s. Then we changed into visible effects programming for underline films, privately operative on a complement called Spydercam. The Spydercam group managed to take home an Academy Award for Engineering for a efforts on vast scale suit control with dangling rigging.
However, we always unequivocally wanted to work in games, and when a iPhone came out we done a transition from camera control systems to games. Since afterwards we worked with many teams constracting on several early iPhone games and was with Tin Man Games for many years.
A few years ago we wanted to drop my toes into a crazy universe of free-to-play games and see if it is probable to innovate in that space. we partnered with a few other internal indies and we shaped Mighty Games. We have been around given 2013 and during a time of this essay have grown to 20 people. We make dainty and fun giveaway titles that are full of puns.