Age of Conquest IV [Free], by Noble Master LLC, is one of my really favorite conquer-the-world form games for my iPad. It scratches that Civilization and Rome: Total War eagerness though requiring hours and hours of play time. The game’s AI is severe and there’s also a really good finished multiplayer mode where we can set all demeanour of options, including a length of time to finish a turn. Age of Conquest IV also has one of a best freemium models I’ve seen—the diversion is free-to-play with discretionary in-app purchases to clear additional maps and multiplayer cosmetics.
Noble Master has expelled a new game, Demise of Nations [Free], and we have to contend it looks only as good. Demise of Nations is another conquer-all-the-things turn-based plan game. Your idea is to turn a many absolute republic in a universe by economics, republic building, diplomacy, and of march undisguised warfare. There are a whole slew of resources to accumulate and trade and troops units to arrange and train. Demise of Nations facilities an expanded single-player mode where it’s we opposite a rest of a world, played by a more-than efficient AI, as good as a multiplayer mode where we can contest or cooperate.
Demise of Nations can be played on maps trimming from a arise of Rome to a illusory tumble of complicated civilization and as flattering most any nation in any epoch therein. Like Age of Conquest before it, Demise of Nations is open to modding and users can emanate and share their possess content. The diversion is giveaway to play on a Medieval Europe map with in-app purchases to clear additional maps. Multiplayer games can be assimilated for giveaway though cost 5 in-game coins to create. You obtain 5 coins a day only by logging in and can win coins in tournaments or buy some-more (at a penny each) if we wish to start some-more than one diversion per day.
There’s a lot to like about Demise of Nations—the accumulation of maps, nations, and eras as good as intensity for good solo and multiplayer fun are inaugural in my mind. we also adore when developers find satisfactory and deferential ways to monetize a free-to-play title. I’m looking brazen to diving in most deeper and saying what this diversion has to offer, and in a meantime if we wish to plead this one you can do so in the forums.