HTC is still gripping silent about accurately how many Vive headsets it has managed to boat to customers, though vocalization broadly, HTC’s GM of Vive Dan O’Brien pronounced a association met a sales targets and is “very happy” with a numbers.
“We don’t recover a numbers publicly, though we’re indeed unequivocally happy with it,” O’Brien told GamesIndustryBiz in an interview “We’ve also started to unequivocally dig a non-game space and a craving space, and all those cases. We knew those areas would collect adult as diversion developers indeed solved problems like locomotion, movement, and amicable mild experiences.”
The Vive came to marketplace in Apr 2016. O’Brien says that was a kick-off year for Vive, with 2017 being an “ecosystem year where we spin a courtesy to partners to come work with us.” That was a reason HTC expelled a Tracker tool, and also a proclivity behind Viveport, HTC’s possess app store, O’Brien says.
One of a criticisms compared with not usually a Vive though VR headsets in ubiquitous is a miss of AAA games. Joel Breton, VP of tellurian VR calm during HTC, pronounced that’s due to a time compulsory to build large games with high-production values.
“Being 15 or 15 months into blurb launch, there’s a lot of things in a oven that hasn’t been announced that we’re salivating to see what a greeting is,” Breton explains. “But there’s a lot of things that has been announced.”
He also pronounced that flattering most each AAA association now has a dedicated VR team, obsequious it’s usually a matter of time before we see a torrent of blockbuster releases for VR headsets.
The miss of renouned games is no a usually critique compared with a Vive. Like a Rift, it requires a earthy tie to a PC. That too is going to change.
“We know now most some-more clearly a plea to wireless and revulsion and latency,” O’Brien said. “Those were math problems to solve, and it took a small while to get by those. we indeed didn’t consider in year one there would be a laptop that would support VR. By a finish of a year, we consider there were nine, and there are even some-more this year.”
It creates clarity that HTC would be upbeat about VR, and privately a Vive. However, GamesIndustryBiz missed an event to ask a some-more dire question, and is that HTC thinks about a Oculus Rift and Touch controller gold dropping to $499 (currently on sale for $399). Price is maybe a biggest separator to high-end VR headsets, and Oculus seems to be rebellious a emanate conduct on.
As for HTC, we will have to wait and see if it lowers a cost of a Vive headset to compare a Rift. That could have a large impact on sales total going forward. Back in Nov of final year, HTC boss Chia-lin Chang said a series of Vive shipments was “much more” than a 140,000 figure that was floating around. More recently, it was reported by VentureBeat that HTC sole 95,000 Vive headsets in a initial entertain of 2017. Both it and a Rift trailed behind reduction costly solutions, such as Samsung’s Gear VR, that sole 782,000 units in a same quarter.
“As we wish to get to an early mass [market] and double-digit year-over-year expansion numbers, we have to make some some-more changes to a product,” O’Brien added.
HTC has already hinted during building a reduction costly VR headset to contest in a mobile space. That is in further to a second-generation Vive, that is also in a works.