It’s called simply Sky, and it looks as hypnotizing and visually balletic as indie studio Thatgamecompany’s final 3 games, Flow, Flower and Journey. The diversion was suggested as Apple was jacket adult a ballyhooed Sep 12 iPhone event, during that a iPhone-maker denounced a next-gen iPhone (dubbed a iPhone X), showed off a garland of wizardly protracted existence apps, and demoed a 4K chronicle of a Apple TV set-top. (You can watch a whole thing distilled to reduction than 3 mins here.)
Sky‘s tie is that it’s privately for iPhones, iPads and a Apple TV — a lineup that is itself noteworthy, as a studio’s final 3 games were disdainful to Sony’s PlayStation 3 and 4 consoles. [Update: It’s for iOS inclination and Apple TV first, yet Thatgamecompany tells me some-more platforms are coming.] Thatgamecompany describes Sky as “a amicable journey game,” that during a top turn sounds like a tagline for Journey, a studio’s final diversion expelled in 2012. In Journey, players wordlessly maneuvered by barren, dune-covered zones, spasmodic bumping into other players, with whom they could correlate musically as they voyaged.
It’s not transparent what we do in Sky yet, yet it outwardly resembles Journey‘s leaping, gliding gameplay and thoroughfare with others toward some different goal. The differences during this indicate are customarily visual, Sky‘s involving what looks to be a massive, corkscrewing cloudscape set opposite a sapphire sky. Pastoral pockets of land, presumably mountaintops or maybe an archipelago of floating atolls, wave like islands of greenspace. In a trailer’s starting area, keen black seem on hillsides or between bizarre pillars. Are they associated to a game’s suppositious puzzles? One of several characters sporting capes with a triplicate solid settlement appears to emanate a signal, after that others join it, hastily to a corner of a area before leaping off and swooping down into a swirling cloud bank.
That’s about all we know about Sky so far. Thatgamecompany cofounder Jenova Chen compares it to “the pleasure of visiting a thesis park where durability memories are made,” in a studio blog post. And in a apart interview with The Game Awards’ horde Geoff Keighley, Chen says a gameplay involves assisting others, and that it’s partly about giving groups like families an knowledge they can have together.
“There’s a lot of a mechanics of a diversion involving giving,” he says, adding that it’s really formidable to report a gameplay specifically, yet that giving “is a common element.” The talk also highlights some-more of a game’s activities, like a method in that a actor flies in a arise of a vast bird, appearing to follow a array of pulsing circles a bird is presumably generating or itself following. “We’re perplexing to build a universe like a thesis park,” he says. “And we can come knowledge a small bit of that. You can also spend a whole…like half a day only exploring everything.”
And a some-more we explore, a some-more things might change, says Chen, hinting during elusive, presumably energetic spaces. It sounds like only a arrange of poser Thatgamecompany fans have been watchful some-more than half a decade to engage, yet they’ll have to wait a bit longer for a play date, as Sky‘s recover timeframe is still unknown. [Update: Great news, as I’m told it’s in fact slated for winter 2017.]