The suspicion behind a TouchArcade Game of a Week is that any Friday afternoon we post a one diversion that came out this week that we consider is value giving a special curtsy to. Now, before anyone goes over-thinking this, it doesn’t indispensably meant a Game of a Week collect is a tip scoring diversion in a review, a diversion with a best graphics, or unequivocally any other quantifiable “best” thing. Instead, it’s some-more only us picking out a singular diversion out of a week’s releases that we consider is a many noteworthy, surprising, interesting, or unequivocally any other tough to report peculiarity that creates it value carrying if we were only going to collect adult one.
These picks competence be controversial, and that’s OK. If we remonstrate with what we’ve chosen, let’s try to use a comments of these articles to have conversations about what diversion is your diversion of a week and why.
Without serve ado…
Pako – Car Chase Simulator [$1.99 / Free] from Tree Men Games has to be right adult nearby a tip of my all-time favorite mobile games list. The judgment is simple: You’re in a automobile with no brakes, a cops are chasing after you, and it’s your office to do whatever it takes to equivocate crashing into anything so we can outpace a cops for as prolonged as possible. Pako nailed that gratifying gameplay loop and pulled it off with implausible style. Last year a Tree Men launched a supplement on Steam that took that elementary judgment and ran with it in some fun directions, ensuing in a diversion that defended a hint of a strange though felt like a possess graphic experience. This week that sequel, Pako 2 [$1.99], has arrived in a App Store.
In Pako 2 you’ll still be pushing an auto-accelerating vehicle, though this time we have a ability to stop and even expostulate in reverse. Your automobile can also take utterly a violence this time around, rather than a approach you’d raze into a round of abandon if we so most as nicked an intent in a strange Pako. You’ll need that additional toughness too as a destruction is cranked adult to 11 in Pako 2, and in fact a vast preference of playable vehicles have varying levels of speed and HP putting a bit of a vital turn into that one we select to use. The opposite vehicles in a diversion also offer a accumulation of weapons to use… Wait, weapons? Yes! Another change in Pako 2 is that we can quarrel behind opposite a military office by carrying your newcomer glow during them while you’re being chased. It all happens automatically so we can concentration on a pushing part, though it’s a good underline that can give we some much-needed space when a foam is right on your tail.
Probably a biggest change in Pako 2 is that we have active goals to grasp in further to only surviving. You’ll be destined to a indicate on a map to collect adult your rapist cohorts and once we do you’ll be destined to a mark to dump them off. It’s a bit like Grand Theft Auto meets Crazy Taxi and it injects some acquire abyss into a flattering uncomplicated high-scoring regulation of a strange Pako. The faster we are during your dump offs, a some-more income we can acquire to put towards unlocking new vehicles and levels. Another neat turn is after any successful dump off you’ll get a pointless reward like increasing firepower or a health replenish, and these small bonuses can be a disproportion between a good run and a good run.
Finally, since a strange Pako had scarcely 20 levels to expostulate in after a countless calm updates, Pako 2 facilities only 5 levels during launch, though wow are those 5 levels HUGE. we wouldn’t be astounded if a sum area of all a Pako 1 levels total fit into only one of a levels in Pako 2. Again, this gives a diversion a complicated GTA feel and it’s fun training a turf of any map that leads to we creation some-more fit deliveries as we figure out a best routes. The hooks are clever in Pako 2, and while games CAN final utterly a while depending on how good we do they’re generally flattering discerning and a awaiting of unlocking new vehicles and levels is a good carrot on a stick. Plus it’s only damn fun, ya know? we can’t keep count of how many times I’ve suspicion “Ok, final game” only to find myself drumming a retry symbol again.
Best of all is that Pako 2 is identical adequate to a strange that it feels like it belongs in a same family, though it’s a opposite adequate knowledge that it doesn’t make a strange obsolete. There’s a certain morality to Pako 1 that will never get aged to me, and in fact I’d LOVE if Tree Men were means to refurbish it with iPhone X support as there’s no approach that’s ever removing deleted from my device. And now Pako 2, with a some-more over-the-top disharmony and slight spin on a automobile follow simulator formula, will find itself a possess permanent mark right subsequent to a comparison sibling.
Link to Forum Discussion: PAKO 2 (by Tree Men Games)